Cierra Jade Gonzales

Resume

 
 
 

Introduction

I believe constraint does not mean compromise. Compromise ignores any relevant constraints thereby limiting design or even misdirecting it completely. Staying goal oriented and keeping the end state in mind has guided me as a designer. I am multi-talented, enthusiastic and eager to think outside the box.

 
 

Skills

I do not let tools define my work, but I make an effort to learn the tools my peers use to integrate with the team.

Photoshop
Illustrator
Sketch3
Telepresence

Axure
Photography
Illustrative skills
Frontify

 
 

Work

Hewlett Packard Enterprise | UX Designer

April 2015 - Current, Seattle,WA

Heavily involved in the creation of HPE Helion Stackato 4.0, a platform to enable enterprise developers to deploy applications over multiple clouds. At its inception, I began as a junior UI designer for the product and have worked to its release in October 2016 as the lead designer.

Porch | UX/Market Designer

May 2014 - March 2015, Seattle,WA

Created marketing collateral including emails, social ads, and printed material. Worked closely with others  to create targeted messages and designs. Also responsible for designs for pitches in partnerships with other companies. 

LikeBright | Lead Designer

Dec 2012 - March 2014, Seattle,WA

Led in developing the look and interaction of a startup dating site founded in Seattle. With the goal of connecting friends of friends to create meaningful relationships, I worked closely with developers and CEO to make a clean and functional web app.  I made dozens of screens with several hundred iterations. 

Zhurosoft | UI/Graphics Designer

June 2011 - Sept 2012, Seattle,WA

Involved video game ideation, game content and interface creation. Took part in maintenance and/or creation of four casual app games. Redesigned the interface of older games while adding new features to it. Collaborating with developers, creating wireframes and UI assets for new games.

 
 

Education

University of Washington

Bachelors of Design, Specializing in Interaction Design

Students learn how to design interactions and how to identify and solve design problems in interactive devices, systems, and services. They respond to these design challenges by applying observation techniques, develop conceptual models to assess the perspectives of prospective users to develop interactions that are useful, and understandable.